AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Ultracasual iOS Games in Australia
Discover the Q4 2020 performance trends of the top ultracasual iOS games in Australia, featuring download and active user data from Sensor Tower.
In the final quarter of 2020, the ultracasual gaming sector on the iOS platform experienced varying user engagement levels in Australia. Sensor Tower provides detailed insights into how these games performed in terms of downloads and weekly active users.
Magic Slime: Antistress & ASMR showed a notable decrease in downloads from 9K in late September to below 5K by the end of December. The game's weekly active users mirrored this decline, dropping from approximately 10K in early October to under 5K at the year's end.
GRAVITY Fluid Slime Simulator maintained a relatively steady download rate throughout the quarter, peaking at nearly 1K in early December. Weekly active users saw a gradual increase, reaching over 1K by the end of December.
Slime Simulator Fluid Games experienced a surge in downloads in late December, climbing to over 1K from a low of just over 100 in November. Weekly active users also saw a significant uptick, more than doubling to above 900 in the same period.
Draw it demonstrated a consistent download pattern, with numbers remaining above 4K for most of the quarter. The weekly active users showcased resilience as well, with a noticeable increase to above 8K in late December.
Antistress - Relaxing games had a modest performance in downloads, fluctuating around the low hundreds throughout Q4. However, the game managed to maintain a fairly consistent base of weekly active users, hovering around 500-700 each week.
These figures reflect the dynamic nature of the ultracasual games market on iOS in Australia. For more insights and detailed analytics on app performance, Sensor Tower's comprehensive data platform is the go-to resource.